, To start debugging, press B, then you can select any sprite in that level and put it on the screen. The title card loads when the level begins regardless if the opening cinematic plays, causing the tiles to change prematurely. Each of them contains 1-Up, Continues, and a special variant with 見る on it (Japanese characters for "look"). The snowboard used in the final has not been implemented yet. *Exclusive to Sonic Adventure DX: Director's Cut. (Only the Sonic 3 levels in Sonic 3 but any level in Sonic 3 and Knuckles). You can return to the title screen at any time by pressing the A button while paused. When you get to the top, Spindash into the spring. The music is identical to the final release. Play "1F" at the sound test screen, then highlight Special Stage one or two and press Start. For example, if you keep playing and reach level 12 and want to stop, make a note of the password at the bottom of the screen. If you have forgot your password, fill in the form. Quickly press Up(2), Down(2), Up(4), after the Sega logo fades and Sonic starts to appear, and before the screen flashes white. Like Sonic 2 and 3, it hurts the player upon breaking it. Next, grab any pulley in Mushroom Hill and press Left(3), Right(3), Up(3). The wall tiles of the foreground are slightly different in the starting area of Act 2 for some reason. None of the special/bonus stages are functional. Angel Island Act 2 skips some the final version bass and instruments and it also has slower instruments . Screen coordinates will appear instead of a score and the number of objects displayed will appear instead of the time remaining. Note: You can not defeat the Master in Death Egg Zone 1 as Knuckles. It is important that you go up on the left hand side of the pulley. Find the first pulley in the gray area of Mushroom Hill. The level transition to Carnival Night Zone hasn't been implemented yet. Insert the Sonic The Hedgehog 3 cartridge into the Sonic And Knuckles cartridge. You will soon get a message stating that your character has earned all the Super Emeralds. In the final version, the developers added an area on the map that takes advantage of the vertical loopback to give the illusion of Sonic falling from the sky. Enable the "Level select" and "Debug mode" codes. 00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Mushroom Valley / Hill act 1 has some weird effects and instruments changes. 1 year ago, Mine is not working in sonic 1 no sound no music, Answer Press Up(3), Down(3), Left, Right, Left, Right at the title screen.

"/> , To start debugging, press B, then you can select any sprite in that level and put it on the screen. The title card loads when the level begins regardless if the opening cinematic plays, causing the tiles to change prematurely. Each of them contains 1-Up, Continues, and a special variant with 見る on it (Japanese characters for "look"). The snowboard used in the final has not been implemented yet. *Exclusive to Sonic Adventure DX: Director's Cut. (Only the Sonic 3 levels in Sonic 3 but any level in Sonic 3 and Knuckles). You can return to the title screen at any time by pressing the A button while paused. When you get to the top, Spindash into the spring. The music is identical to the final release. Play "1F" at the sound test screen, then highlight Special Stage one or two and press Start. For example, if you keep playing and reach level 12 and want to stop, make a note of the password at the bottom of the screen. If you have forgot your password, fill in the form. Quickly press Up(2), Down(2), Up(4), after the Sega logo fades and Sonic starts to appear, and before the screen flashes white. Like Sonic 2 and 3, it hurts the player upon breaking it. Next, grab any pulley in Mushroom Hill and press Left(3), Right(3), Up(3). The wall tiles of the foreground are slightly different in the starting area of Act 2 for some reason. None of the special/bonus stages are functional. Angel Island Act 2 skips some the final version bass and instruments and it also has slower instruments . Screen coordinates will appear instead of a score and the number of objects displayed will appear instead of the time remaining. Note: You can not defeat the Master in Death Egg Zone 1 as Knuckles. It is important that you go up on the left hand side of the pulley. Find the first pulley in the gray area of Mushroom Hill. The level transition to Carnival Night Zone hasn't been implemented yet. Insert the Sonic The Hedgehog 3 cartridge into the Sonic And Knuckles cartridge. You will soon get a message stating that your character has earned all the Super Emeralds. In the final version, the developers added an area on the map that takes advantage of the vertical loopback to give the illusion of Sonic falling from the sky. Enable the "Level select" and "Debug mode" codes. 00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Mushroom Valley / Hill act 1 has some weird effects and instruments changes. 1 year ago, Mine is not working in sonic 1 no sound no music, Answer Press Up(3), Down(3), Left, Right, Left, Right at the title screen.

"> , To start debugging, press B, then you can select any sprite in that level and put it on the screen. The title card loads when the level begins regardless if the opening cinematic plays, causing the tiles to change prematurely. Each of them contains 1-Up, Continues, and a special variant with 見る on it (Japanese characters for "look"). The snowboard used in the final has not been implemented yet. *Exclusive to Sonic Adventure DX: Director's Cut. (Only the Sonic 3 levels in Sonic 3 but any level in Sonic 3 and Knuckles). You can return to the title screen at any time by pressing the A button while paused. When you get to the top, Spindash into the spring. The music is identical to the final release. Play "1F" at the sound test screen, then highlight Special Stage one or two and press Start. For example, if you keep playing and reach level 12 and want to stop, make a note of the password at the bottom of the screen. If you have forgot your password, fill in the form. Quickly press Up(2), Down(2), Up(4), after the Sega logo fades and Sonic starts to appear, and before the screen flashes white. Like Sonic 2 and 3, it hurts the player upon breaking it. Next, grab any pulley in Mushroom Hill and press Left(3), Right(3), Up(3). The wall tiles of the foreground are slightly different in the starting area of Act 2 for some reason. None of the special/bonus stages are functional. Angel Island Act 2 skips some the final version bass and instruments and it also has slower instruments . Screen coordinates will appear instead of a score and the number of objects displayed will appear instead of the time remaining. Note: You can not defeat the Master in Death Egg Zone 1 as Knuckles. It is important that you go up on the left hand side of the pulley. Find the first pulley in the gray area of Mushroom Hill. The level transition to Carnival Night Zone hasn't been implemented yet. Insert the Sonic The Hedgehog 3 cartridge into the Sonic And Knuckles cartridge. You will soon get a message stating that your character has earned all the Super Emeralds. In the final version, the developers added an area on the map that takes advantage of the vertical loopback to give the illusion of Sonic falling from the sky. Enable the "Level select" and "Debug mode" codes. 00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Mushroom Valley / Hill act 1 has some weird effects and instruments changes. 1 year ago, Mine is not working in sonic 1 no sound no music, Answer Press Up(3), Down(3), Left, Right, Left, Right at the title screen.

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sonic 1 developmentsonic 3 prototype debug mode


once the level select page has appeared scroll down to sound check and play these songs in order: 01,09,09,01,00,06,02,03 (Sonic 1) or 01,09,09,02,01,01,02,04 (Sonic 2) the ring noise should then play again,once you hear the ring sound scroll up and choose a level and it will take you straight to that level. Marble Garden Act 2 is the same as the final version . Go to any pulley in the first level and press Left(3), Right(3), Up(3). The music doesn't play the "Act Complete" jingle despite being in the game. If you see a bunch of hex numbers on the top of the screen, you're in Debug Mode.

, To start debugging, press B, then you can select any sprite in that level and put it on the screen. The title card loads when the level begins regardless if the opening cinematic plays, causing the tiles to change prematurely. Each of them contains 1-Up, Continues, and a special variant with 見る on it (Japanese characters for "look"). The snowboard used in the final has not been implemented yet. *Exclusive to Sonic Adventure DX: Director's Cut. (Only the Sonic 3 levels in Sonic 3 but any level in Sonic 3 and Knuckles). You can return to the title screen at any time by pressing the A button while paused. When you get to the top, Spindash into the spring. The music is identical to the final release. Play "1F" at the sound test screen, then highlight Special Stage one or two and press Start. For example, if you keep playing and reach level 12 and want to stop, make a note of the password at the bottom of the screen. If you have forgot your password, fill in the form. Quickly press Up(2), Down(2), Up(4), after the Sega logo fades and Sonic starts to appear, and before the screen flashes white. Like Sonic 2 and 3, it hurts the player upon breaking it. Next, grab any pulley in Mushroom Hill and press Left(3), Right(3), Up(3). The wall tiles of the foreground are slightly different in the starting area of Act 2 for some reason. None of the special/bonus stages are functional. Angel Island Act 2 skips some the final version bass and instruments and it also has slower instruments . Screen coordinates will appear instead of a score and the number of objects displayed will appear instead of the time remaining. Note: You can not defeat the Master in Death Egg Zone 1 as Knuckles. It is important that you go up on the left hand side of the pulley. Find the first pulley in the gray area of Mushroom Hill. The level transition to Carnival Night Zone hasn't been implemented yet. Insert the Sonic The Hedgehog 3 cartridge into the Sonic And Knuckles cartridge. You will soon get a message stating that your character has earned all the Super Emeralds. In the final version, the developers added an area on the map that takes advantage of the vertical loopback to give the illusion of Sonic falling from the sky. Enable the "Level select" and "Debug mode" codes. 00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Mushroom Valley / Hill act 1 has some weird effects and instruments changes. 1 year ago, Mine is not working in sonic 1 no sound no music, Answer Press Up(3), Down(3), Left, Right, Left, Right at the title screen.

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